![Mac Mac](https://developer.apple.com/design/human-interface-guidelines/sf-symbols/images/sf-symbols-scales-weights_2x.png)
- .vog - Yamaha SFG-05 Voice Data. The VOG audio files are related to Yamaha SFG-05.VOG file is a Yamaha SFG-05 Voice Data. The SFG-05 FM Sound Synthesizer Unit II is a FM music expansion with MIDI interfaces for MSX computers. The Yamaha SFG-05 seems to be no longer supported.
- Tom Clancy's Ghost Recon or commonly known as Ghost Recon is a tactical shooter endorsed by Tom Clancy. The game was developed by Red Storm Entertainment, a Ubisoft Entertainment subsidiary, and published by Ubisoft in 2001 for PC. It was later made for PS2, Xbox, and Mac in 2002 and for Gamecube in 2003.
With over 2,400 configurable symbols, SF Symbols is designed to integrate seamlessly with San Francisco, the system font for Apple platforms. Each symbol comes in a wide range of weights and scales that automatically align with text labels, and supports Dynamic Type and the Bold Text accessibility feature. You can also export symbols and edit them in vector graphics editing tools to create custom symbols with shared design characteristics and accessibility features.
What’s new
The SF Symbols are built into iOS 13 but they aren’t for Mac Apps. The best you can do is copy and paste the SF Symbol into a textfield. But whoever uses your app will have to download the SF Symbols app in order to see them. Is it possible to force users to download the SF Symbols app?
750+ New Symbols
SF Symbols 2 features over 750 new symbols, including devices, health, transportation symbols, and more. These new symbols are available in apps running the beta versions of iOS 14, iPadOS 14, or macOS Big Sur.
Multicolor Symbols
Over 150 preconfigured, multicolor symbols that adapt dynamically with Apple platform system colors.
Refined optical alignment
Negative side margins are now supported both natively and in custom symbols, enabling greater control over horizontal alignment.
Improved localization
New, localized variants of symbols for both Right-to-Left writing systems as well as script-specific symbols for Arabic, Devanagari and Hebrew.
App Enhancements
Organize symbols into custom collections and view symbol metadata including localization and OS availability in a new inspector panel.
Download the app
Using SF Symbols
Read the Human Interface Guidelines to learn how to make the most of SF Symbols in your apps.
Physics games/sandbox mac os.
- 2Concepts
- 3<canvas>
- 3.6<layer>
A '.sif' file is the XML representation of a canvas.It holds the canvas's metadata, such as width and height, as well as information about its layers.Typically, a Synfig production comprises many .sif files joined in a sequence or nested within each other.
The .sif format is formidably complex and evolving. It is implementation-defined rather than spec-defined. Therefore, you should take everything on this page with a grain of salt. Indeed, the implementation can change at any point.
There are no plans to freeze the format.
Source code
The .sif format is implemented by the following file:
Concepts
Linking / Exporting
.sif files aren't always self-contained.They can link to parts of other .sif files, which creates a dependency of one on the other.This may seem strange to animators who use Flash because, in Flash, animation files are usually self-contained.
One drawback of Synfig's approach is that .sif dependencies are hard to track.A tool called RenderChan solves this problem.
Recursion
Recursion of .sif files is prohibited.
Compression
Synfig recognizes '.sifz' as the extension of gzip-compressed .sif files.New and alternate implementations of .sif are urged to support this compression, although it is not required.
Synfig recognizes the '.sfg' file format as an archival file format. A .sfg is a ZIP archive that bundles a .sif and its resources together. In Synfig Studio, images and sounds can be packed using Import Image Layer or Sound Layer.
<canvas>
Overview
The top element of a .sif file is always a <canvas>.
Attribute | Default | What it is |
version | no default, this attribute is required | 0.1, always |
width | 480 | the width of the canvas in pixels |
height | 270 | the height of the canvas in pixels |
xres | 2835 | the width of the canvas in pixels per meter |
yres | 2835 | the height of the canvas in pixels per meter |
view-box | -4 2.25 4 -2.25 | the bounding coordinates of the canvas (left top right bottom) |
antialias | 2 | how hard Synfig should try to antialias the image |
fps | 24 | frames per second |
begin-time | 0 | where on the timetrack should rendering start |
end-time | 0 | what on the timetrack should rendering end |
bgcolor | 0.5 0.5 0.5 1.0 | the color of the background in RGBA |
focus | 0 0 | the anchor point for changing the view-box |
Inside a <canvas> you can find the following elements:
- <name>
- <meta>
- <author>
- <desc>
- <layer>
- <defs>
- <bones>
- <keyframe>
<name>
The short name of the canvas.
<meta>
Metadata for the Synfig Studio editor.These can be safely ignored by other implementations.
Synfig Studio recognizes these <meta> names (source):
- grid_size
- grid_color
- grid_snap
- grid_show
- onion_skin
- onion_skin_past
- onion_skin_future
- guide_color
- guide_snap
- guide_show
- guide_x
- guide_y
- sketch
- solid_lines
- background_size
- background_first_color
- background_second_color
<author>
The name of the canvas's author.
<desc>
A human-readable description of the canvas.
<layer>
Overview
Sfg Mostazal
Layers describe the shapes and effects on a canvas.
Attribute | Default | What it is |
type | no default | see the list of types |
version | no default | depends on the layer type |
group | the name of the group that this layer belongs to | |
desc | a human-readable description | |
active | true | whether the layer is selected (?) |
exclude_from_rendering | false | whether it should be rendered |
Sfg Microscopy
Retrieved from 'https://wiki.synfig.org/index.php?title=Sif_Format&oldid=21384'